dvstarfield

log

age author description
13 months Jeremy Updated utilsstarfield tip
14 months Jeremy Updated to ardor 0.8starfield
2 years jeremy Make the masks for unridged ridged and the masks for ridged unridgedstarfield
2 years jeremy Add streamers back in.starfield
2 years jeremy Change the blend state for masks.starfield
2 years jeremy Generate detail masks instead of extra ridged bits.starfield
2 years jeremy Generate detail masks instead of extra ridged bits.starfield
2 years jeremy Remove old testing code.starfield
2 years jeremy Code tidy upstarfield
2 years jeremy Add license infostarfield
2 years jeremy Change the ratios now that we are zoomed in a little more.starfield
2 years jeremy Make sure the box with the clouds in fits inside the star sphere.starfield
2 years jeremy RTT is sorta working :)starfield
2 years jeremy Make starfields scale correctly with radius.starfield
2 years jeremy First stab at RTTstarfield
2 years jeremy Set blend state on point stars. Means point stars are more correct when RTT.starfield
2 years jeremy Test of shader as RTT using ardor example hacked a bitstarfield
2 years jeremy Test of shader as RTT using ardor example hacked a bitstarfield
2 years jeremy Undo shader changesstarfield
2 years jeremy Starts of render to texture.starfield
2 years jeremy Display the sector seed and countdown timer.starfield
2 years jeremy Make the starfield node a generator instead and return the node.starfield
2 years jeremy Webstart itstarfield
2 years jeremy Remove unused shaders.starfield
2 years jeremy Change sector every n seconds.starfield
2 years jeremy Remove mask functions as I need to build these in to each layerstarfield
2 years jeremy Mix of whisps and not.starfield
2 years jeremy Add ridged noisestarfield
2 years jeremy Tidy some of the shader parameters.starfield
2 years jeremy Remove the hard coded permutations array, just use the random one, so we get different nebula on each sector.starfield
2 years jeremy Hack in some fbm for a nice effect (and an fps drop, oops)starfield
2 years jeremy It's working !!!!! :)starfield
2 years jeremy Still trying to get the example shader working.starfield
2 years jeremy Plain old noise texture.starfield
2 years jeremy Attempt 3starfield
2 years jeremy Attempt 3starfield
2 years jeremy Try another shaderstarfield
2 years jeremy Just about to replace it with a shader found onlinestarfield
2 years jeremy My First Shaderstarfield
2 years jeremy Shift the color of a star based on it's magnitude.starfield
2 years jeremy Change billboard star colours and resize based on sphere size.starfield
2 years jeremy Generate some billboarded larger starsstarfield
2 years jeremy Got the stars working as 1 point mesh rather than one mesh per point (oops)starfield
2 years jeremy proof of point rendering of stars for normal distribution.starfield
2 years jeremy Basic framework up and runningstarfield
2 years jeremy Use the ardor-utils module.starfield
2 years jeremy Get the starfield demo started.starfield
2 years jeremy Starting on the starfield demostarfield
2 years jeremy Starting on the starfield demostarfield