log
graph
tags
changeset
browse
dvstarfield
log
find changesets by author, revision, files, or words in the commit message
rev 48:
(0)
tip
age
author
description
13 months
Jeremy
Updated utils
starfield
tip
14 months
Jeremy
Updated to ardor 0.8
starfield
2 years
jeremy
Make the masks for unridged ridged and the masks for ridged unridged
starfield
2 years
jeremy
Add streamers back in.
starfield
2 years
jeremy
Change the blend state for masks.
starfield
2 years
jeremy
Generate detail masks instead of extra ridged bits.
starfield
2 years
jeremy
Generate detail masks instead of extra ridged bits.
starfield
2 years
jeremy
Remove old testing code.
starfield
2 years
jeremy
Code tidy up
starfield
2 years
jeremy
Add license info
starfield
2 years
jeremy
Change the ratios now that we are zoomed in a little more.
starfield
2 years
jeremy
Make sure the box with the clouds in fits inside the star sphere.
starfield
2 years
jeremy
RTT is sorta working :)
starfield
2 years
jeremy
Make starfields scale correctly with radius.
starfield
2 years
jeremy
First stab at RTT
starfield
2 years
jeremy
Set blend state on point stars. Means point stars are more correct when RTT.
starfield
2 years
jeremy
Test of shader as RTT using ardor example hacked a bit
starfield
2 years
jeremy
Test of shader as RTT using ardor example hacked a bit
starfield
2 years
jeremy
Undo shader changes
starfield
2 years
jeremy
Starts of render to texture.
starfield
2 years
jeremy
Display the sector seed and countdown timer.
starfield
2 years
jeremy
Make the starfield node a generator instead and return the node.
starfield
2 years
jeremy
Webstart it
starfield
2 years
jeremy
Remove unused shaders.
starfield
2 years
jeremy
Change sector every n seconds.
starfield
2 years
jeremy
Remove mask functions as I need to build these in to each layer
starfield
2 years
jeremy
Mix of whisps and not.
starfield
2 years
jeremy
Add ridged noise
starfield
2 years
jeremy
Tidy some of the shader parameters.
starfield
2 years
jeremy
Remove the hard coded permutations array, just use the random one, so we get different nebula on each sector.
starfield
2 years
jeremy
Hack in some fbm for a nice effect (and an fps drop, oops)
starfield
2 years
jeremy
It's working !!!!! :)
starfield
2 years
jeremy
Still trying to get the example shader working.
starfield
2 years
jeremy
Plain old noise texture.
starfield
2 years
jeremy
Attempt 3
starfield
2 years
jeremy
Attempt 3
starfield
2 years
jeremy
Try another shader
starfield
2 years
jeremy
Just about to replace it with a shader found online
starfield
2 years
jeremy
My First Shader
starfield
2 years
jeremy
Shift the color of a star based on it's magnitude.
starfield
2 years
jeremy
Change billboard star colours and resize based on sphere size.
starfield
2 years
jeremy
Generate some billboarded larger stars
starfield
2 years
jeremy
Got the stars working as 1 point mesh rather than one mesh per point (oops)
starfield
2 years
jeremy
proof of point rendering of stars for normal distribution.
starfield
2 years
jeremy
Basic framework up and running
starfield
2 years
jeremy
Use the ardor-utils module.
starfield
2 years
jeremy
Get the starfield demo started.
starfield
2 years
jeremy
Starting on the starfield demo
starfield
2 years
jeremy
Starting on the starfield demo
starfield
rev 48:
(0)
tip